/*Automatically generated by mkalias.sh DO NOT EDIT!*/ /*WGL_ARB_buffer_region*/ #define wglCreateBufferRegionARB __awglCreateBufferRegionARB #define wglDeleteBufferRegionARB __awglDeleteBufferRegionARB #define wglSaveBufferRegionARB __awglSaveBufferRegionARB #define wglRestoreBufferRegionARB __awglRestoreBufferRegionARB /*WGL_ARB_extensions_string*/ #define wglGetExtensionsStringARB __awglGetExtensionsStringARB /*WGL_ARB_pixel_format*/ #define wglGetPixelFormatAttribivARB __awglGetPixelFormatAttribivARB #define wglGetPixelFormatAttribfvARB __awglGetPixelFormatAttribfvARB #define wglChoosePixelFormatARB __awglChoosePixelFormatARB /*WGL_ARB_make_current_read*/ #define wglMakeContextCurrentARB __awglMakeContextCurrentARB #define wglGetCurrentReadDCARB __awglGetCurrentReadDCARB /*WGL_ARB_pbuffer*/ #define wglCreatePbufferARB __awglCreatePbufferARB #define wglGetPbufferDCARB __awglGetPbufferDCARB #define wglReleasePbufferDCARB __awglReleasePbufferDCARB #define wglDestroyPbufferARB __awglDestroyPbufferARB #define wglQueryPbufferARB __awglQueryPbufferARB /*WGL_ARB_render_texture*/ #define wglBindTexImageARB __awglBindTexImageARB #define wglReleaseTexImageARB __awglReleaseTexImageARB #define wglSetPbufferAttribARB __awglSetPbufferAttribARB /*WGL_EXT_display_color_table*/ #define wglCreateDisplayColorTableEXT __awglCreateDisplayColorTableEXT #define wglLoadDisplayColorTableEXT __awglLoadDisplayColorTableEXT #define wglBindDisplayColorTableEXT __awglBindDisplayColorTableEXT #define wglDestroyDisplayColorTableEXT __awglDestroyDisplayColorTableEXT /*WGL_EXT_extensions_string*/ #define wglGetExtensionsStringEXT __awglGetExtensionsStringEXT /*WGL_EXT_make_current_read*/ #define wglMakeContextCurrentEXT __awglMakeContextCurrentEXT #define wglGetCurrentReadDCEXT __awglGetCurrentReadDCEXT /*WGL_EXT_pbuffer*/ #define wglCreatePbufferEXT __awglCreatePbufferEXT #define wglGetPbufferDCEXT __awglGetPbufferDCEXT #define wglReleasePbufferDCEXT __awglReleasePbufferDCEXT #define wglDestroyPbufferEXT __awglDestroyPbufferEXT #define wglQueryPbufferEXT __awglQueryPbufferEXT /*WGL_EXT_pixel_format*/ #define wglGetPixelFormatAttribivEXT __awglGetPixelFormatAttribivEXT #define wglGetPixelFormatAttribfvEXT __awglGetPixelFormatAttribfvEXT #define wglChoosePixelFormatEXT __awglChoosePixelFormatEXT /*WGL_EXT_swap_control*/ #define wglSwapIntervalEXT __awglSwapIntervalEXT #define wglGetSwapIntervalEXT __awglGetSwapIntervalEXT /*WGL_NV_vertex_array_range*/ #define wglAllocateMemoryNV __awglAllocateMemoryNV #define wglFreeMemoryNV __awglFreeMemoryNV /*WGL_OML_sync_control*/ #define wglGetSyncValuesOML __awglGetSyncValuesOML #define wglGetMscRateOML __awglGetMscRateOML #define wglSwapBuffersMscOML __awglSwapBuffersMscOML #define wglSwapLayerBuffersMscOML __awglSwapLayerBuffersMscOML #define wglWaitForMscOML __awglWaitForMscOML #define wglWaitForSbcOML __awglWaitForSbcOML /*WGL_I3D_digital_video_control*/ #define wglGetDigitalVideoParametersI3D __awglGetDigitalVideoParametersI3D #define wglSetDigitalVideoParametersI3D __awglSetDigitalVideoParametersI3D /*WGL_I3D_gamma*/ #define wglGetGammaTableParametersI3D __awglGetGammaTableParametersI3D #define wglSetGammaTableParametersI3D __awglSetGammaTableParametersI3D #define wglGetGammaTableI3D __awglGetGammaTableI3D #define wglSetGammaTableI3D __awglSetGammaTableI3D /*WGL_I3D_genlock*/ #define wglEnableGenlockI3D __awglEnableGenlockI3D #define wglDisableGenlockI3D __awglDisableGenlockI3D #define wglIsEnabledGenlockI3D __awglIsEnabledGenlockI3D #define wglGenlockSourceI3D __awglGenlockSourceI3D #define wglGetGenlockSourceI3D __awglGetGenlockSourceI3D #define wglGenlockSourceEdgeI3D __awglGenlockSourceEdgeI3D #define wglGetGenlockSourceEdgeI3D __awglGetGenlockSourceEdgeI3D #define wglGenlockSampleRateI3D __awglGenlockSampleRateI3D #define wglGetGenlockSampleRateI3D __awglGetGenlockSampleRateI3D #define wglGenlockSourceDelayI3D __awglGenlockSourceDelayI3D #define wglGetGenlockSourceDelayI3D __awglGetGenlockSourceDelayI3D #define wglQueryGenlockMaxSourceDelayI3D __awglQueryGenlockMaxSourceDelayI3D /*WGL_I3D_image_buffer*/ #define wglCreateImageBufferI3D __awglCreateImageBufferI3D #define wglDestroyImageBufferI3D __awglDestroyImageBufferI3D #define wglAssociateImageBufferEventsI3D __awglAssociateImageBufferEventsI3D #define wglReleaseImageBufferEventsI3D __awglReleaseImageBufferEventsI3D /*WGL_I3D_swap_frame_lock*/ #define wglEnableFrameLockI3D __awglEnableFrameLockI3D #define wglDisableFrameLockI3D __awglDisableFrameLockI3D #define wglIsEnabledFrameLockI3D __awglIsEnabledFrameLockI3D #define wglQueryFrameLockMasterI3D __awglQueryFrameLockMasterI3D /*WGL_I3D_swap_frame_usage*/ #define wglGetFrameUsageI3D __awglGetFrameUsageI3D #define wglBeginFrameTrackingI3D __awglBeginFrameTrackingI3D #define wglEndFrameTrackingI3D __awglEndFrameTrackingI3D #define wglQueryFrameTrackingI3D __awglQueryFrameTrackingI3D /*glAddSwapHintRectWIN*/ #define wglAddSwapHintRectWIN __awglAddSwapHintRectWIN /*WGL_NV_present_video*/ #define wglEnumerateVideoDevicesNV __awglEnumerateVideoDevicesNV #define wglBindVideoDeviceNV __awglBindVideoDeviceNV #define wglQueryCurrentContextNV __awglQueryCurrentContextNV /*WGL_NV_video_out*/ #define wglGetVideoDeviceNV __awglGetVideoDeviceNV #define wglReleaseVideoDeviceNV __awglReleaseVideoDeviceNV #define wglBindVideoImageNV __awglBindVideoImageNV #define wglReleaseVideoImageNV __awglReleaseVideoImageNV #define wglSendPbufferToVideoNV __awglSendPbufferToVideoNV #define wglGetVideoInfoNV __awglGetVideoInfoNV /*WGL_NV_swap_group*/ #define wglJoinSwapGroupNV __awglJoinSwapGroupNV #define wglBindSwapBarrierNV __awglBindSwapBarrierNV #define wglQuerySwapGroupNV __awglQuerySwapGroupNV #define wglQueryMaxSwapGroupsNV __awglQueryMaxSwapGroupsNV #define wglQueryFrameCountNV __awglQueryFrameCountNV #define wglResetFrameCountNV __awglResetFrameCountNV /*WGL_NV_gpu_affinity*/ #define wglEnumGpusNV __awglEnumGpusNV #define wglEnumGpuDevicesNV __awglEnumGpuDevicesNV #define wglCreateAffinityDCNV __awglCreateAffinityDCNV #define wglEnumGpusFromAffinityDCNV __awglEnumGpusFromAffinityDCNV #define wglDeleteDCNV __awglDeleteDCNV /*WGL_ARB_create_context*/ #define wglCreateContextAttribsARB __awglCreateContextAttribsARB