/// OSVR-Unity Connection /// /// http://sensics.com/osvr /// /// /// Copyright 2014 Sensics, Inc. /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// using UnityEngine; using System.Collections; public class SampleEyeTracker3D : OSVR.Unity.RequiresEyeTracker3DInterface { // Update is called once per frame void Update() { var state = this.Interface.GetState().Value; if (state.BasePointValid) { this.transform.localPosition = state.BasePoint; } else { this.transform.localPosition = new Vector3(0f, 0f, 0f); } if (state.DirectionValid) { this.transform.localRotation = Quaternion.FromToRotation(Vector3.up, state.Direction); } else { this.transform.localRotation = Quaternion.identity; } } }