/// OSVR-Unity
///
/// http://sensics.com/osvr
///
///
/// Copyright 2016 Sensics, Inc.
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
using UnityEngine;
using System.Collections;
namespace OSVR
{
namespace Unity
{
public class SetRoomRotationUsingHead : MonoBehaviour
{
public KeyCode setRoomRotationKey = KeyCode.R;
public KeyCode clearRoomRotationKey = KeyCode.U;
private ClientKit _clientKit;
private DisplayController _displayController;
void Awake()
{
_clientKit = ClientKit.instance;
_displayController = FindObjectOfType();
}
void FixedUpdate()
{
if (Input.GetKeyDown(setRoomRotationKey))
{
if (_displayController != null && _displayController.UseRenderManager)
{
_displayController.RenderManager.SetRoomRotationUsingHead();
}
else
{
_clientKit.context.SetRoomRotationUsingHead();
}
}
if (Input.GetKeyDown(clearRoomRotationKey))
{
if (_displayController != null && _displayController.UseRenderManager)
{
_displayController.RenderManager.ClearRoomToWorldTransform();
}
else
{
_clientKit.context.ClearRoomToWorldTransform();
}
}
}
}
}
}