/// OSVR-Unity Connection /// /// http://sensics.com/osvr /// /// /// Copyright 2014 Sensics, Inc. /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// using UnityEngine; namespace OSVR { namespace Unity { /// /// (OBSOLETE) /// Base class for a script that requires an OSVR interface. /// It primarily takes care of requiring that there is an InterfaceGameObject component in the current game object. /// [System.Obsolete("Interface specific base classes are now available. For example, use RequiresOrientationInterface to require an orientation interface.")] [RequireComponent(typeof(InterfaceGameObject))] public class InterfaceBase : MonoBehaviour { /// /// Accessor for the sibling InterfaceGameObject component. /// public InterfaceGameObject interfaceGameObject { get { return GetComponent(); } } /// /// Accessor for the InterfaceCallbacks object in the sibling InterfaceGameObject component. /// public InterfaceCallbacks osvrInterface { get { if (null == interfaceGameObject) { return null; } return interfaceGameObject.osvrInterface; } } } } }