/// OSVR-Unity Connection /// /// http://sensics.com/osvr /// /// /// Copyright 2014,2015 Sensics, Inc. /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// using UnityEngine; using System; namespace OSVR { namespace Unity { /// /// NaviVelocity Interface - exposes an NaviVelocity interface to other scene objects. /// /// Attach to a GameObject that is interested in Locomotion position state or events. /// public class NaviVelocityInterface : InterfaceGameObjectBase { private Location2DAdapter iface; public OSVR.ClientKit.IInterface Interface { get { this.Start(); return iface; } } override protected void Start() { base.Start(); if (iface == null && !String.IsNullOrEmpty(usedPath)) { iface = new Location2DAdapter( OSVR.ClientKit.NaviVelocityInterface.GetInterface( ClientKit.instance.context, usedPath)); } } protected override void Stop() { base.Stop(); if (iface != null) { iface.Dispose(); iface = null; } } } } }