/// OSVR-Unity Connection
///
/// http://sensics.com/osvr
///
///
/// Copyright 2014,2015 Sensics, Inc.
///
/// Licensed under the Apache License, Version 2.0 (the "License");
/// you may not use this file except in compliance with the License.
/// You may obtain a copy of the License at
///
/// http://www.apache.org/licenses/LICENSE-2.0
///
/// Unless required by applicable law or agreed to in writing, software
/// distributed under the License is distributed on an "AS IS" BASIS,
/// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
/// See the License for the specific language governing permissions and
/// limitations under the License.
///
using UnityEngine;
using System;
namespace OSVR
{
namespace Unity
{
///
/// NaviVelocity Interface - exposes an NaviVelocity interface to other scene objects.
///
/// Attach to a GameObject that is interested in Locomotion position state or events.
///
public class NaviVelocityInterface : InterfaceGameObjectBase
{
private Location2DAdapter iface;
public OSVR.ClientKit.IInterface Interface
{
get
{
this.Start();
return iface;
}
}
override protected void Start()
{
base.Start();
if (iface == null && !String.IsNullOrEmpty(usedPath))
{
iface = new Location2DAdapter(
OSVR.ClientKit.NaviVelocityInterface.GetInterface(
ClientKit.instance.context, usedPath));
}
}
protected override void Stop()
{
base.Stop();
if (iface != null)
{
iface.Dispose();
iface = null;
}
}
}
}
}