/// OSVR-Unity Connection /// /// http://sensics.com/osvr /// /// /// Copyright 2014 Sensics, Inc. /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// using UnityEngine; using System; namespace OSVR { namespace Unity { /// /// Orientation Interface: continually (or rather, when OSVR updates) updates its orientation based on the incoming tracker data. /// /// Attach to a GameObject that you'd like to have updated in this way. /// public class OrientationInterface : InterfaceGameObjectBase { OrientationAdapter adapter; override protected void Start() { base.Start(); if (adapter == null && !String.IsNullOrEmpty(usedPath)) { adapter = new OrientationAdapter( OSVR.ClientKit.OrientationInterface.GetInterface(ClientKit.instance.context, usedPath)); } } protected override void Stop() { base.Stop(); if(adapter != null) { adapter.Dispose(); adapter = null; } } void Update() { if (this.adapter != null) { var state = this.adapter.GetState(); transform.localRotation = state.Value; } } public OSVR.ClientKit.IInterface Interface { get { this.Start(); return this.adapter; } } } } }