/// OSVR-Unity Connection /// /// http://sensics.com/osvr /// /// /// Copyright 2014 Sensics, Inc. /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// using UnityEngine; namespace OSVR { namespace Unity { /// /// Base class for a script that requires an OSVR locomotion velocity interface. /// It primarily takes care of requiring that there is an NaviVelocityInterface component in the current game object. /// [RequireComponent(typeof(OSVR.Unity.NaviVelocityInterface))] public class RequiresNaviVelocityInterface : MonoBehaviour, IRequiresInterface { /// /// Accessor for the sibling NaviVelocityInterface component. /// private OSVR.Unity.NaviVelocityInterface ifaceComponent; public OSVR.ClientKit.IInterface Interface { get { if (ifaceComponent == null) { ifaceComponent = GetComponent(); } return ifaceComponent == null ? null : ifaceComponent.Interface; } } } } }