using UnityEngine; using System.Collections; using System; using System.Net; using System.Net.Sockets; public class NtpClient { public DateTime GetNetworkTimeUTC() { //default Windows time server const string ntpServer = "ntp.ntu.edu.tw"; // const string ntpServer = "time.windows.com"; // NTP message size - 16 bytes of the digest (RFC 2030) var ntpData = new byte[48]; //Setting the Leap Indicator, Version Number and Mode values ntpData[0] = 0x1B; //LI = 0 (no warning), VN = 3 (IPv4 only), Mode = 3 (Client Mode) var addresses = Dns.GetHostEntry(ntpServer).AddressList; //The UDP port number assigned to NTP is 123 var ipEndPoint = new IPEndPoint(addresses[0], 123); //NTP uses UDP var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); socket.Connect(ipEndPoint); //Stops code hang if NTP is blocked socket.ReceiveTimeout = 3000; socket.Send(ntpData); socket.Receive(ntpData); socket.Close(); //Offset to get to the "Transmit Timestamp" field (time at which the reply //departed the server for the client, in 64-bit timestamp format." const byte serverReplyTime = 40; //Get the seconds part ulong intPart = BitConverter.ToUInt32(ntpData, serverReplyTime); //Get the seconds fraction ulong fractPart = BitConverter.ToUInt32(ntpData, serverReplyTime + 4); //Convert From big-endian to little-endian intPart = SwapEndianness(intPart); fractPart = SwapEndianness(fractPart); var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L); MonoBehaviour.print ("Milliseconds: " + milliseconds); //**UTC** time var networkDateTime = (new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc)).AddMilliseconds((long)milliseconds); MonoBehaviour.print("NTP Time: " + networkDateTime.ToUniversalTime().ToString("yyyyMMdd-hh:mm:ss_fff")); return networkDateTime; } public double GetNetworkTimeOffset() { DateTime networkDateTimeUTC = GetNetworkTimeUTC (); MonoBehaviour.print ("Curr Time: " + DateTime.UtcNow.ToString ("yyyyMMdd-hh:mm:ss_fff")); var offset = DateTime.UtcNow - networkDateTimeUTC; MonoBehaviour.print ("offset: " + offset.TotalMilliseconds); return offset.TotalMilliseconds; } static uint SwapEndianness(ulong x) { return (uint)(((x & 0x000000ff) << 24) + ((x & 0x0000ff00) << 8) + ((x & 0x00ff0000) >> 8) + ((x & 0xff000000) >> 24)); } }