/// OSVR-Unity Connection /// /// http://sensics.com/osvr /// /// /// Copyright 2014 Sensics, Inc. /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable law or agreed to in writing, software /// distributed under the License is distributed on an "AS IS" BASIS, /// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. /// See the License for the specific language governing permissions and /// limitations under the License. /// using UnityEngine; using System.Collections; /// /// A simple script to update the local position of the object based on the /// locomotion position, mapped to the X-Z plane. /// public class SampleLocomotionWalk : OSVR.Unity.RequiresNaviPositionInterface { // Update is called once per frame void Update() { if (this.Interface != null) { var state = this.Interface.GetState (); this.transform.localPosition = new Vector3 { x = state.Value.x, y = this.transform.localPosition.y, z = state.Value.y, }; } } }